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Content Browser

The Content Browser is a panel that gathers everything you can use in the editor in one place. Find vanilla blocks, custom blocks, props, prefabs, sounds, textures, shader looks and project files, and drag them into the viewport to use them right away.

  • In the default layout, it is the Content Browser tab in the bottom area of the screen.
  • If you closed it, turn on Content Browser from the Window menu.
  • If the bottom area is collapsed, expand it with Ctrl+Space.
  • In the console, content <query> shows the first 20 search results as text.
  1. In the source tree on the left, click Vanilla blocks › Building.
  2. Type oak stairs or 계단 in the search box.
  3. Click a tile once to make it the block to place.
  4. Drag a tile into the viewport to place it right there.
  5. For things you use often, right-click › Add to favorites.
PartContents
Source tree (left)All · Favorites · Recent · Vanilla blocks · Custom block · Props (models) · Prefabs · Sound · Texture · Shader looks · Project
BreadcrumbThe current folder location. Click a segment to go to that folder.
ImportImports models (.bbmodel · .npmodel · .obj · .gltf · .glb · .fbx), sounds (.ogg · .wav) and prefabs (.npprefab).
SortRelevance · Name · Type · Folder · Size · Date modified
Tile / list viewIcon grid, or a table of name · type · size · folder
Tile sizeSlider or Ctrl+mouse wheel
Search boxTypo-tolerant search. Also matches Korean and English tags.
Type chipsBlock · Custom block · Prop · Prefab · Sound · Texture · Shader look · File
Status textNumber of items · number selected · number of blocks in the target version
  • Vanilla blocks are divided into categories (Building · Nature · Plant · Ores · Minerals · Color · Functional · Redstone · Lighting · Decor · Other).
  • Project shows files in the folder that contains the world file.
  • A red name is a block that does not exist in the current target version (Minecraft versions).
  • The badge at the bottom right of a custom tile shows whether it is included in the resource pack (box) or excluded (closed eye).
UsageExample
Several wordsoak stairs — every word must match somewhere in the name, id, tags or folder.
Korean계단 · 양털
Abbreviations · typosstnbrk finds stone_bricks.
With chipsTurning on a chip shows only that type. Turning on several combines them. With all off, everything is shown.
TypeClickDouble-click · EnterDrag into the viewport
Vanilla blockSet as block to placeSet as block to placePlace the block there
Custom blockSet as block to placeAsset EditorPlace the block there
PropSet as prop to placeAsset EditorPlace the prop
Prefab—PlaceStart pasting there
Sound—ListenPlace a sound emitter
Texture—Set a block with this texture as the brushPlace a block that uses this texture
Shader look—Apply this lookApply this look
Model file (project)—ImportImport and place
  • While placing a prefab, click = place, R = rotate, F = flip, Esc = cancel.
  • When you drag in a model file, you are first asked for the import mode (display · convert to blocks · original shape).
ItemAction
Set as block to place · Start placing · Listen · Apply this look · OpenThe default action for the type.
Open in Asset EditorOpens a custom block or prop in the Asset Editor.
RenameOnly for custom blocks, props and prefabs (F2).
Add to favorites / Remove from favoritesCollects items in the Favorites tree.
Edit UV · PaintOpens the UV Editor or Paint tab for a custom model.
Export to file…Exports prefabs as .npprefab files (several = to a folder).
Show in file explorer · Copy path · Copy idOpens the file location · copies the path or id to the clipboard
ReimportRereads the source model file.
Change import mode…Chooses again among display · convert to blocks · original shape, with the same id.
Delete…Deletes project assets only (after confirmation).
Import… · Refresh · Tile view/List view · Select allShown when you right-click an empty spot.

The delete rules are as follows.

ItemResult of Delete…
Custom block · propUnregisters it. The source file is kept, and placed copies are shown as placeholders.
Project file · prefab · lookMoved to the trash (can be restored).
Vanilla block · sound eventNot deleted.
SettingDefaultMeaning
Show/hide source treeShownCollapses the left tree.
SortRelevanceRelevance order is convenient when searching.
ViewTileTile / list

Tile size, list view, tree and current folder are remembered for the next launch.

KeyAction
Enter · double-clickOpen (default action per type)
F2Rename
DeleteDelete (after confirmation)
Ctrl+ASelect all
Ctrl / Shift+clickSelect multiple
Arrow keysMove within the grid
Ctrl+mouse wheelTile size
Esc (search box)Clear search
↓ (search box)Move down into the grid
Enter (search box)Open the first result
  • If you have not loaded the jar, vanilla block icons are shown as name-colored placeholders.
  • If you change a custom id, already placed blocks and props keep the old id. Replace np:oldid → np:newid with the replace tool.
  • Refresh rereads the prefab, sound, look and project folders, and also rereads changed custom sources.
  • An empty tree shows a hint about what fills it (for example “No prefabs — select a region, then “Tools → Save selection as prefab"").