Glossary
The NP Editor docs use only the terms in this table. If you need a new term, add it here first. The English, 日本語 and 中文 columns match the editor’s interface (translation table).
Interface
Section titled “Interface”| Term | 한국어 | 日本語 | 中文 | Meaning |
|---|---|---|---|---|
| Viewport | 뷰포트 | ビューポート | 视口 | The central view where you see and edit the world in 3D. |
| Main toolbar | 메인 툴바 | メインツールバー | 主工具栏 | The row below the menus. It holds the Save, mode, Add and Play buttons. |
| Mode | 모드 | モード | 模式 | The kind of work, such as Block brush, Landscape or Foliage, that decides what a click in the viewport does. |
| Tools panel | 도구 패널 | ツールパネル | 工具面板 | The left panel. It shows the tools and options of the current mode. |
| Outliner | 아웃라이너 | アウトライナー | 大纲 | A list of the world’s actors by name, type and folder. |
| Details | 디테일 | 詳細 | 细节 | The panel that shows and edits the properties of the selected actor or block. |
| Content Browser | 콘텐츠 브라우저 | コンテンツブラウザ | 内容浏览器 | The panel where you find blocks, prefabs, models, sounds and textures and drag them into the viewport. |
| Output Log | 출력 로그 | 出力ログ | 输出日志 | The text log written by the editor and plugins. |
| Console | 콘솔 | コンソール | 控制台 | The panel where you type commands as text. |
| Status bar | 상태줄 | ステータスバー | 状态栏 | The bottom row of the window. It shows progress, FPS, coordinates and selection size. |
| View mode | 보기 모드 | 表示モード | 视图模式 | How the viewport is rendered (Unlit, Lit, Game view, Path tracing, and so on). |
| Quad view | 4분할 보기 | 4分割表示 | 四分视图 | A viewport layout showing one perspective view and three orthographic views together. |
| Gizmo | 기즈모 | ギズモ | 操纵器 | The arrow and ring handles you drag with the mouse to move, rotate and scale. |
| Snap | 스냅 | スナップ | 吸附 | Aligns movement to grid and angle increments. |
Editing
Section titled “Editing”| Term | 한국어 | 日本語 | 中文 | Meaning |
|---|---|---|---|---|
| Block brush | 블록 브러시 | ブロックブラシ | 方块笔刷 | The basic mode for placing, breaking and painting blocks. |
| Place | 놓기 | 配置 | 放置 | The tool that places a block in front of the clicked face. |
| Break | 부수기 | 破壊 | 破坏 | The tool that removes the clicked block. |
| Eyedropper | 스포이드 | スポイト | 吸管 | The tool that picks the clicked block as the block to place. |
| Selection | 선택 | 選択 | 选择 | The block region to edit (a box or a set of cells). |
| Shape | 도형 | 図形 | 形状 | The tool that places a shape such as a box, sphere or cylinder in one go. |
| Fill | 채우기 | 塗りつぶし | 填充 | The tool that replaces a connected region of the same block in one go. |
| Symmetry | 대칭 | 対称 | 对称 | Applies one edit across axes, diagonals or radially at the same time. |
| Face extrude | 면 밀어내기 | 面の押し出し | 面挤出 | The tool that drags a block face to extend walls and floors. |
| Prefab | 프리팹 | プレハブ | 预制件 | An asset that stores a group of blocks so you can place it many times. |
| Actor | 액터 | アクター | Actor | The editing unit shown as one row in the Outliner. Includes block groups, scene actors and props. |
| Undo | 되돌리기 | 元に戻す | 撤销 | Cancels the last edit (Ctrl+Z). One action = one step. |
| Target version | 대상 버전 | 対象バージョン | 目标版本 | The Minecraft version the map is built for. The block list, textures and export format follow this version. |
Terrain and environment
Section titled “Terrain and environment”| Term | 한국어 | 日本語 | 中文 | Meaning |
|---|---|---|---|---|
| Landscape | 랜드스케이프 | ランドスケープ | 地形景观 | The mode for raising and lowering terrain height with brushes. |
| Height brush | 높이 브러시 | 高さブラシ | 高度笔刷 | The Landscape tools: raise, lower, flatten, smooth and noise. |
| Foliage | 폴리지 | フォリッジ | 植被 | The mode for planting trees, grass, flowers and rocks on the ground. |
| Scatter | 흩뿌리기 | 散布 | 散布 | Spreads foliage over a wide area according to density. |
| Paint | 페인트 | ペイント | 绘制 | The mode for painting surface blocks with patterns and materials. |
Game logic
Section titled “Game logic”| Term | 한국어 | 日本語 | 中文 | Meaning |
|---|---|---|---|---|
| Scene actor | 씬 액터 | シーンアクター | 场景 Actor | An actor used for game behavior (trigger zone, spawn, display, text, light, camera, path, sound, blocker box). |
| Trigger zone | 트리거 구역 | トリガーゾーン | 触发区域 | A box or sphere actor that detects players entering and leaving. |
| Blocker box | 막는 상자 | ブロッカーボックス | 阻挡框 | An invisible wall actor. |
| World logic | 월드 로직 | ワールドロジック | 世界逻辑 | A set of “When (Trigger) → If (Conditions) → Do (Actions)” rules. Run by the server plugin NP Scene. |
| Rule | 규칙 | ルール | 规则 | One line of world logic made of one trigger plus filters, conditions and a list of actions. |
| Trigger | 트리거 | トリガー | 触发器 | The event that starts a rule (entering a zone, breaking a block, and so on). |
| Conditions | 조건 | 条件 | 条件 | Checks that must all be true before the actions run. |
| Actions | 동작 | アクション | 动作 | What a rule does. Runs in order. |
| Filters | 거르기 | フィルター | 过滤 | Rule limits such as once only, once per player, cooldown and permission. |
| Logic graph | 로직 그래프 | ロジックグラフ | 逻辑图 | An editor that shows world logic rules as nodes and wires, like Blueprints. |
| Exec pin | 실행 핀 | 実行ピン | 执行引脚 | The white arrow pin that connects execution order in the Logic graph. |
| Function pin | 함수 핀 | 関数ピン | 函数引脚 | The yellow diamond pin on an action that calls a function. Each pin takes only one wire. |
| Data pin | 데이터 핀 | データピン | 数据引脚 | The purple circle pin that connects an actor reference to a field. One pin can connect to many fields. |
| Signal | 신호 | シグナル | 信号 | A name that wakes other rules. It goes to every rule that listens for the same name. |
| Variables | 변수 | 変数 | 变量 | Values that rules read and write. Scopes are global, player and local. |
| Function | 함수 | 関数 | 函数 | A rule that runs only when another action calls it. |
| Enum | enum | enum | enum | A type that holds exactly one of a fixed set of values (e.g. class = warrior · mage). |
| Data type | 데이터타입 | データ型 | 数据类型 | A user-defined type made of several fields (similar to a class). |
| Sequencer | 시퀀서 | シーケンサー | 序列器 | An animation editor that places actor motion, camera cuts and sounds on a timeline. |
| Play | 플레이 | プレイ | 运行 | Lets you walk in first person inside the editor to test rules. |
| Fire | 발동 | 発動 | 触发 | A button that manually fires a trigger that does not happen on its own during play. |
View and export
Section titled “View and export”| Term | 한국어 | 日本語 | 中文 | Meaning |
|---|---|---|---|---|
| Unlit | 언릿 | アンリット | 无光照 | A view mode that draws only texture colors, without lighting. |
| Game view | 게임 화면 | ゲーム画面 | 游戏画面 | A view mode rendered with the same math as the NP Lite shader pack (F6). |
| Path tracing | 경로 추적 | パストレーシング | 路径追踪 | A preview that renders shadows and indirect light with ray tracing (F7). |
| Shader pack | 셰이더팩 | シェーダーパック | 光影包 | A bundle of screen effects used by Iris and OptiFine. The editor builds NP Lite. |
| Resource pack | 리소스팩 | リソースパック | 资源包 | A Minecraft pack that replaces textures, models and sounds. |
| Export | 내보내기 | エクスポート | 导出 | Saving the world as .schem, a Minecraft world, a resource pack, scene.json, and so on. |
| Marker | 마커 | マーカー | 标记 | A point marker for the server, such as a spawn, NPC spot or region. |
| Load budget | 부하 예산 | 負荷予算 | 负载预算 | A map showing the amount of block entities, entities and light sources per chunk. |
| Co-building | 함께 짓기 | 共同建築 | 协作建造 | Lets several people split up and build the same map using region locks and comments. |
| AI connection | AI 연결 | AI 接続 | AI 连接 | Lets an AI such as Claude use the editor directly over MCP. |
Plugin development
Section titled “Plugin development”| Term | 한국어 | 日本語 | 中文 | Meaning |
|---|---|---|---|---|
| External plugin | 외부 플러그인 | 外部プラグイン | 外部插件 | A dll plugin placed in a plugins/<id>/ folder. References only the SDK. |
| Built-in plugin | 내장 플러그인 | 内蔵プラグイン | 内置插件 | A feature bundle included in the editor source. Always enabled. |
| SDK | SDK | SDK | SDK | NP.Editor.Sdk.dll, which external plugins reference. |
| Host | 호스트 | ホスト | 宿主 | The INpEditorHost passed to a plugin. The entry point to every feature. |
| Registration point | 등록점 | 登録ポイント | 注册点 | A place where a plugin attaches to the editor, such as a menu, mode or panel (the Add… methods). |
| Isolation | 격리 | 隔離 | 隔离 | When a plugin throws an exception, only that plugin is disabled and the editor keeps running. |
| Plugin Manager | 플러그인 관리자 | プラグインマネージャー | 插件管理器 | The window for enabling, disabling and reloading plugins. |