This is a set of modes for refining buildings and signage. Each mode has a shortcut; when you turn one on, its panel appears in the Tools panel.
| Mode | Key | What it does |
|---|
| Block text (Korean·English) | Shift+T | Builds text out of blocks to make signboards. |
| Signs·banners | Shift+N | Places vanilla signs and banners with text and patterns. |
| Decor (item frames·paintings·stands·heads·flower pots) | Shift+J | Places item frames, paintings, armor stands, mob heads and flower pots. |
| Reference · measure · guides | Shift+G | Displays blueprint images, measures lengths and draws guide lines. |
| Detail (refine · weathering) | Shift+W | Smooths edges with stairs and slabs, and ages surfaces with moss, cracks and vines. |
| Symmetry (mirror·radial) | Shift+M | Applies one edit at the mirrored, radial and diagonal positions together. |
| Method | Action |
|---|
| Keys in the table above | Turns that mode on. |
| Tools menu | Block text… · Signs·banners… · Decor (item frames·paintings·stands·heads·flower pots)… · Load reference image… · Measure selection |
| Main toolbar mode row | Choose the mode name (if it is not in the row, More modes). |
The placement modes (Block text, Signs·banners, Decor) all work the same way.
- Press the mode key to open the panel.
- Set the text, type and shape in the panel.
- Click the face to attach to in the viewport. A green ghost appears there. The ghost does not change the world.
- When you edit the panel, the ghost updates immediately.
- Place it with Enter (or Place in the panel).
| Input (all placement modes) | Action |
|---|
| Click | Set the placement spot (ghost) |
| Enter | Place at the ghost position |
| Shift+click | Place at that spot immediately |
| Esc | Clear the placement spot |
Builds Korean, English and numeric text (multiple lines) as block lettering. The fonts are the three pixel fonts built into the editor.
- Press Shift+T and type in the Text field. Picking from Examples… is faster.
- Click the side of a wall to make upright text facing out from that face. Click the top of a floor to make flat text facing the camera.
- Check the 2D preview at the bottom of the panel (as seen from the reading side) and the ghost, then press Enter.
| Field | Value | Meaning |
|---|
| Font | 5×7 · 8×8 · Bold | Letter shape |
| Size · Thickness | blocks | One letter pixel = N×N blocks · thickens strokes to the right and up |
| Depth · Hangul cell | blocks · pixels | Build thickness · cell size of one Hangul character (0 = default) |
| Upright (wall) · Flat (floor) | | Whether the text stands up or lies flat |
| Direction | North (−Z) · East (+X) · South (+Z) · West (−X) | For upright text = the direction the front faces. R = 90° clockwise |
| Auto direction | On · Off | Matches the direction to the clicked face and the camera. |
| Sort | Left · Center · Right | Which part of the text sits at the placement spot (alignment) |
| Letter spacing · Line spacing | pixels | Spacing |
| Front · Side·back · Outline | Block pattern | Block for each part. Ratios like 60%stone, 40%andesite also work. |
| Outline thickness · depth · corners · Inner holes | | Outer border around the letters |
| Empty cells only · Seed | | Do not overwrite existing blocks · mix pattern |
| Outline only (hollow) | Wall thickness | Keeps only the stroke edges (size 2 or more). |
| Smooth | Off · Corners only · All, Underside, Slabs | Smooths with stairs and slabs |
| Backing board | None · Back plate · Same layer, Margin · Thickness · Plate block | A filled board behind or around the letters |
| Italic · Amount | 1–4 | Italic (1 = 45°) |
| Curve | Straight · Arch (up) · Bend down · Circle (360°) | Radius · angle (arch up to 340°) |
| Circle: Seam · Start angle · Fit radius | | Circular signboard (letter tops face outward). Start angle 0 = top, 90 = right |
- The placement point is the bottom-left of the text box (when aligned left). Outlines and boards can extend beyond it.
- Up to 400,000 blocks can be placed at once. Beyond that, a warning asks you to reduce the size or depth.
- Circle, arch and italic look best with the Bold font or size 2 or more.
- Letters, board, outline and stairs together are one undo step.
| Field | Meaning |
|---|
| Sign · Banner | What to place |
| Type | Auto · Standing · Wall · Hanging. Auto = top face → standing, side face → wall, bottom face → hanging from the ceiling. Hanging + side face = wall hanging sign |
| V chains | Always use V chains for ceiling hanging signs |
| Wood | Sign wood type |
| Front lines · Color · Glow ink | Front text (the maximum width per line is shown for each line) |
| Write back side too · Back color | Back text |
| Waxed | Players cannot edit the text in game (is_waxed). |
| Trim overflowing lines | Trims lines that exceed the maximum line width. |
| Presets… · Base · Pattern | Banner base color and pattern layers (Add pattern layer · Clear all) |
| Copy command | Copies a /setblock command. Paste it into game chat to check the look. |
| Input | Action |
|---|
| Click a face → Enter | Place. Undo the block with Ctrl+Z. |
| Ctrl+click | Select an already-placed sign or banner → edit the text and press Save edited text |
| Undo text · Redo text | Undo edits made only to text or patterns with these buttons (separate from the block history). |
- Sign text is shown in the viewport. Line width and text size are approximations of vanilla, so they may differ slightly in game.
- If a banner has more than 6 pattern layers, a warning says it exceeds the survival loom limit.
| Type | Placed on | Main fields |
|---|
| Item frame | Face | Item (empty = empty frame) · rotation (45° steps) · Glow item frame · Hide frame · Fixed |
| Painting | Wall side | Vanilla painting (size = width×height in blocks). Even sizes extend right and up. |
| Armor stand | Floor top | Face camera · direction (0–15) · Small · Show arms · Hide base plate · Invisible · No gravity · Lock · Pose · 6 equipment slots (head · chest · legs · feet · right hand · left hand) |
| Mob head | Face | Head type (no player heads) |
| Flower pot | Face | Potted plant |
| Input | Action |
|---|
| Click a face → Enter | Place |
| Ctrl+click | Select an item frame, painting or stand → change it and press Save edits (Enter) |
| Delete · Delete selected | Deletes the selected item frame, painting or stand |
| Copy command | Copies a /summon (entities) or /setblock (heads, pots) command |
- Mob heads and flower pots are blocks, so undo them with Ctrl+Z.
- Item frames, paintings and stands are not blocks; undo them with the panel’s undo and Redo buttons (separate from the block history).
- Placing a painting over another on the same wall removes the old one. If it overhangs the wall edge or has nothing behind it, it is shown in red with a warning.
- Decor is saved together in the world file (.npworld).
| Tool | What it does |
|---|
| Reference image Load… | Stands a PNG, JPG or WebP blueprint up as a translucent board. It faces the current view direction, so loading it in a front orthographic view gives a front elevation. |
| Drag the board | Drag to move the board (Shift = 0.5 block). |
| Scale: two points | Click two points on the board (e.g. both sides of a door) and enter the real block count to fit the size. |
| Tape measure | Two points: distance · block count · height difference · slope |
| Angle | Arm end → vertex → other arm end |
| Measure selection | Size · volume · area · block count · exposed faces |
| Guide line · Plane · Grid | Axis-aligned line through the clicked point, a plane perpendicular to the axis, an N-block grid |
| Mirror X · Mirror Z | Symmetry axis guide at the center of the selection box |
| Composition | Overlays such as rule of thirds and golden ratio (orthographic views only) |
| Board field | Meaning |
|---|
| Opacity · Horizontal · Vertical · Ratio · Position · Rotation° | Board shape |
| Lock · Visible · Flip horizontally | When locked, the board cannot be moved, resized or removed. |
| Orthographic view only (blueprint) · Always visible | By default it is visible only in the orthographic view facing the same direction as the board. |
| Send to back · Send backward · Bring forward · Bring to front | Board order |
| Copy to assets/refs | When on, copies the image to the project’s assets/refs folder so it is visible on other PCs too (default off). |
- Measuring points snap to Face center · Block center · Block corner · Exact (mouse). Block counts include both ends (x 0 → 10 = 11 blocks).
- If you pin a result, it stays on screen and is saved with the world.
- In this mode, Ctrl+Z undoes boards and guides first. Esc discards the point being placed.
- Edit › Toggle guide snap (placement · shape start point): when on, the placement cell and shape start point snap to a guide within 1 block (default on).
Turn on the Detail (refine · weathering) mode with Shift+W. First select a region with the Selection tool.
Smooth — Replaces stepped silhouettes with stairs (direction, top/bottom, corners) and slabs to make them smooth. The mass does not grow.
| Field | Meaning |
|---|
| Strength | Edges only (1-block-high steps) · All (including cliff tops · ridges) |
| Stairs · Slabs · Inner corners | Shapes to use |
| Undersides too | Upside-down stairs on eaves and ceilings |
| Substitute similar colors | Materials without matching stairs or slabs use a similar color |
| Fixed material | If empty, each block uses its own material (e.g. stone → stone_stairs) |
| Preview count · Apply smoothing | Only count the cells that would change · apply (one undo step) |
Weathering — Adds moss, cracks, vines, breakage and dirt by probability.
| Field | Value | Meaning |
|---|
| Overall strength · Moss · Cracked · Vines · Broken · Dirt | 0–1 | Amount per effect |
| Vine length | 1–8 | Maximum vine length |
| Height bias | −1–1 | + puts more on the upper part of faces |
| Seed | Integer | Same seed = same result. The button next to it = a different pattern |
| Brush radius | 1–16 | Size when painting by dragging in the viewport ([ · ]) |
| Preview count · Weather selection | | Applies to the selection all at once |
- While the mode is on, you can paint weathering by dragging in the viewport. One stroke = one undo step.
- Repainting the same spot with the same seed changes nothing more. To add more, change the seed.
Turn on the Symmetry (mirror·radial) mode with Shift+M. Once on, symmetry keeps applying to Place, Break, Brush, Shape and drag boxes even after you leave the mode.
| Field | Meaning |
|---|
| Enable | When off, the axes remain dimmed and do not affect edits (Alt+M). |
| Ghosts | Shows symmetric cells as translucent boxes in brush and shape previews |
| Mirror X · Mirror Z | East-west symmetry (x = Center X) · north-south symmetry (z = Center Z) |
| Radial | N directions around the center (1 = off, 2–16). Unless 4 or 8, block orientations snap to the nearest 90°. |
| Diagonal NW-SE · Diagonal NE-SW | Diagonal mirrors |
| Center X · Center Z · Height | Center coordinates (.5 = block center, .0 = block edge) |
| Selection center · Focus · Pick center | Sets the center to the selection box center · the camera focus cell · the clicked cell |
| Check · Fix (source side) | Counts asymmetric cells inside the selection box, and matches the opposite side to the source side (one undo step). |
| Undo settings | Reverts only the axis and center settings. |
| Input | Action |
|---|
| Drag the yellow ball | Move the center (0.5 block, Shift = 1 block) |
| Tools › Make selection box symmetric (fix asymmetric blocks) | Same as Fix. |
| Edit › Toggle symmetry drawing | Turns symmetry drawing on and off. |
| Alt+Shift+M | Cycles the active symmetry when there are several guides (Auto → 1 → 2 …) |
Per-mode fields are in the tables of each section above. Settings in the Block text, Signs·banners and Decor panels are kept for the next launch.
| Menu | Meaning |
|---|
| Edit › Toggle guide snap (placement · shape start point) | Snap the placement cell to guides |
| Edit › Toggle symmetry drawing | Turn symmetry on/off |
| Tools › Symmetry: toggle X mirror (selection center) | X mirror at the selection center |
| Key | Action |
|---|
| Shift+T | Block text |
| Shift+N | Signs · banners |
| Shift+J | Decor |
| Shift+G | Reference · measure · guides |
| Shift+W | Smoothing · weathering |
| Shift+M · Alt+M · Alt+Shift+M | Symmetry mode · on/off · cycle active symmetry |
| Enter · Shift+click · Esc | Place · place immediately · clear spot (placement modes) |
| R | Block text direction 90° |
| Ctrl+click | Select a placed sign or decor |
| Delete | Delete the selected decor |
- If Ctrl+Z does not remove something, use the panel’s undo. Item frames, paintings and stands, text-only edits to signs, reference boards and guides, and symmetry settings have separate histories.
- If the ghost does not appear, check that you clicked a spot first and that no large operation is running (status bar).
- You can check the look in game with Copy command. If it looks different in game, please report the difference.
- To use reference board images, save the world once to create the project folder, then press Copy now.