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NP Editor documentation
Section titled “NP Editor documentation”NP Editor (Noplatea™ Editor) is a desktop world editor for building Minecraft maps. In an interface similar to Unreal Engine 5, you place blocks, shape terrain and forests, and attach game behavior such as zone triggers. You test your work by walking around in first person inside the editor, then export the result as a Minecraft world, schematic, resource pack, or server files. Block textures are read from the Minecraft jar installed on this PC, and you can choose which Minecraft version to build for.
This documentation covers NP Editor 0.9.11. Features that changed in a given version are marked in the text with a
> Since 0.9.x:box.
New here?
Section titled “New here?”| Step | Page | Contents |
|---|---|---|
| 1 | Install and first launch | Install · sign in · locate the Minecraft jar · target version |
| 2 | Editor layout | Menus · toolbar · panels · viewport · status bar |
| 3 | Camera and views | Camera controls · view modes F1–F7 |
| 4 | Your first map | Hands-on: ground · house · prefab · trees · zone trigger · play · export |
After that, keep Shortcuts · Settings · Troubleshooting close at hand. Unfamiliar terms are in the Glossary.
What you can do
Section titled “What you can do”| Area | What you can do | Pages |
|---|---|---|
| Modeling | Place and break blocks; shapes, brush and fill; move, rotate and duplicate selections | Placing and breaking blocks · Shapes, brush and fill · Selection and region editing |
| Modeling | Drag faces to extend walls; block text, signs, decorations, symmetry | Face extrude · Detail tools |
| Modeling | Save buildings as prefabs and place them many times; import OBJ, FBX, glTF and Blockbench models | Prefabs · Importing custom models |
| Terrain and environment | Height brush, carving, erosion; rivers, lakes, roads, coasts, islands | Landscape · Water, roads and coasts |
| Terrain and environment | Scatter trees, grass, flowers and rocks; paint surfaces; light and biomes | Foliage · Paint and materials · Light and biomes |
| Game logic | Scene actors such as trigger zones, spawns and cameras; “When → If → Do” rules | Scene actors and Outliner · World logic |
| Game logic | Node graph editing; variables, functions and data types; cutscenes | Logic graph · Variables, functions and data types · Sequencer |
| Game logic | Test rules by walking in first person inside the editor | Testing in Play mode |
| Look and feel | A game view that matches the shader pack; sky and sound; resource pack and HUD | Game view and shader pack · Sky and sound · Resource pack and HUD |
| Project and export | Find assets; markers, load budget and snapshots; build together; bills of materials and maps | Content Browser · Markers, load budget and snapshots · Co-building · Design tools |
| Project and export | Export to a Minecraft world, .schem, resource pack or server files; choose a version | Export and import · Minecraft versions |
| AI | Let an AI such as Claude use the editor directly over MCP to build, inspect and export | AI connection (MCP) · MCP tool list |
For plugin developers
Section titled “For plugin developers”You can build external plugins that add menus, modes, panels and world logic types to the editor. Start with the Overview of plugin development, then build your first plugin with the Quick start. The rule file format is described in scene.json format and the World logic type list.
Version information
Section titled “Version information”| Item | Value |
|---|---|
| Documented version | 0.9.11 |
| Default target version | Minecraft 1.21.11 |
| Operating system | Windows 64-bit |
| Check your version | Help › About / Licenses |
NP Editor is not an official Mojang or Microsoft product and is not affiliated with them.